Planet Centauri Wiki
(IF YOU WANT TO SEE WHAT MONSTERS YOU CAN CAPTURE, GO ON THE PAGE OF THE SOUL GEM, because we don't set the list of monsters on this page but on the Soul Gem lvl 1 here.)
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== '''Capture''' ==
 
== '''Capture''' ==
 
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Capturing monsters is a special activity, that allows you to tame and transport pets. Soul Gems are essential to capturing monsters.
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Capturing [[monsters]] is a special activity, that allows you to tame and transport pets. Soul Gems are essential to capturing monsters.
   
[[Soul Gem lvl 1]]
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[[Soul Gem lvl 1]] ([[Soul Gem lvl 1|Monsters that can capture]])
 
[[File:Soul gem.png|none|caption]]
 
[[File:Soul gem.png|none|caption]]
   
[[Soul Gem lvl 2]]
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[[Soul Gem lvl 2]] ([[Soul Gem lvl 2|Monsters that can capture]])
 
[[File:Soul gem 2.png|none|caption]]
 
[[File:Soul gem 2.png|none|caption]]
   
[[Soul Gem lvl 3]]
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[[Soul Gem lvl 3]] ([[Soul Gem lvl 3|Monsters that can capture]])
 
[[File:Soul gem 3.png|none|caption]]
 
[[File:Soul gem 3.png|none|caption]]
   
[[Soul Gem lvl 4]]
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[[Soul Gem lvl 4]] ([[Soul Gem lvl 4|Monsters that can capture]])
 
[[File:Soul gem 4.png|none|caption]]
 
[[File:Soul gem 4.png|none|caption]]
   
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'''Tips:'''
Higher level soul gems can capture stronger monsters. IF YOU WANT TO SEE WHAT MONSTERS YOU CAN CAPTURE, GO ON THE PAGE OF THE SOUL GEM.
 
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* Higher level soul gems can capture stronger [[monsters]].
Decreasing the monsters health before throwing the soul gem makes it more likely that you will capture them.
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* Decreasing the [[Monsters|monster's]] health before throwing the soul gem makes it more likely that you will capture them.
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* The pathfinding mechanic of bats seems broken making captured bats / toxic bats difficult to level / control
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* One method of leveling is to exploit the aggro mechanic - attack a mob, run out of its range and wait for your minion to kill it.
   
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'''Mechanics:'''
When you throw the gem after capturing a monster, it will respawn. The monster will have a violet gem above him, this means this is your monster.
 
You can invoke only one monster at the same time for the moment, but as we can see on one of the developers screenshots, we will be able to have more monsters at one time in later updates.
 
If your monster is KO'd, your monster will not be able to be used again until it regenerates all of its health.
 
   
 
When you throw the gem after capturing a monster, it will respawn. The monster will have a violet gem above him, this means this is your monster. You can invoke only one monster at the same time for the moment, but as we can see on one of the developers screenshots, we will be able to have more monsters at one time in later updates. If your monster is KO'd, your monster will not be able to be used again until it regenerates all of its health.
Captured monsters will keep all of their buffs and rarity, but only if it evolve to maximum level (currently - 7).
 
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'''Captured Monster Stats:'''
 
* Captured [[monsters]] will keep all of their buffs and rarity.
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* The maximum level of captured monsters is 7.
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* The stats of a captured monster appears to correspond to stats in the wild (buffed by its skills and level).
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* The colour of the monster is retained as well as the name (but all captured monsters start from level 1)
   
 
== '''Version''' ==
 
== '''Version''' ==

Revision as of 02:29, 6 July 2016

Capture

Pioche en Cuivre This article is a stub. You can help Planet Centauri Wiki by expanding it.

Capturing monsters is a special activity, that allows you to tame and transport pets. Soul Gems are essential to capturing monsters.

Soul Gem lvl 1 (Monsters that can capture)

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Soul Gem lvl 2 (Monsters that can capture)

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Soul Gem lvl 3 (Monsters that can capture)

caption

Soul Gem lvl 4 (Monsters that can capture)

caption

Tips:

  • Higher level soul gems can capture stronger monsters.
  • Decreasing the monster's health before throwing the soul gem makes it more likely that you will capture them.
  • The pathfinding mechanic of bats seems broken making captured bats / toxic bats difficult to level / control
  • One method of leveling is to exploit the aggro mechanic - attack a mob, run out of its range and wait for your minion to kill it.

Mechanics:

When you throw the gem after capturing a monster, it will respawn. The monster will have a violet gem above him, this means this is your monster. You can invoke only one monster at the same time for the moment, but as we can see on one of the developers screenshots, we will be able to have more monsters at one time in later updates. If your monster is KO'd, your monster will not be able to be used again until it regenerates all of its health.

Captured Monster Stats:

  • Captured monsters will keep all of their buffs and rarity.
  • The maximum level of captured monsters is 7.
  • The stats of a captured monster appears to correspond to stats in the wild (buffed by its skills and level).
  • The colour of the monster is retained as well as the name (but all captured monsters start from level 1)

Version

0.5.10 : Captured monsters will keep rarity now