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Capture

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Capturing monsters is a special activity, that allows you to tame and transport pets. Soul Gems are essential to capturing monsters.

Soul Gem lvl 1 (Monsters that can capture)

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Soul Gem lvl 2 (Monsters that can capture)

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Soul Gem lvl 3 (Monsters that can capture)

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Soul Gem lvl 4 (Monsters that can capture)

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Tips:

  • Higher level soul gems can capture stronger monsters.
  • Decreasing the monster's health before throwing the soul gem makes it more likely that you will capture them.
  • The pathfinding mechanic of bats seems broken making captured bats / toxic bats difficult to level / control
  • One method of leveling is to exploit the aggro mechanic - attack a mob, run out of its range and wait for your minion to kill it.

Mechanics:

When you throw the gem after capturing a monster, it will respawn. The monster will have a violet gem above him, this means this is your monster. You can invoke only one monster at the same time for the moment, but as we can see on one of the developers screenshots, we will be able to have more monsters at one time in later updates. If your monster is KO'd, your monster will not be able to be used again until it regenerates all of its health.

Captured Monster Stats:

  • Captured monsters will lose all of their buffs when caught, but gets buffs when leveled up.
  • The stats of a captured monster appears to correspond to stats in the wild (buffed by its skills and level).
  • All captured monsters start from level 5.
  • The maximum level of monter is 70.

Version

0.5.10 : Captured monsters will keep rarity now

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