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Monsters may have abilities and any given monster (depending on rarity in the wild) can have between 0 and 7 abilities with each ability having a level ranging from 1 to 7.

Icon Ability Description
UnknownIcon Agility Grants a chance to reduce incoming damage.
UnknownIcon ChickenArmor Being hit can spawn ... a chicken?!
UnknownIcon ChickenPerHit A successful hit can spawn ... a chicken?!
CriticalBonusIcon Critical Bonus Increases critical hit chance.
CriticalDamageBonusIcon Critical Damage Bonus Increases critical damage.
DamageBonusIcon Damage Bonus Increases physical damage.
ElementalDamageReductionIcon Elemental Damage Reduction Reduces incoming elemental damage.
GiantIcon Giant Considerably increases size.
HasteIcon Haste Increases moving and interaction speed.
IceBurstIcon Ice Burst Shoots ice out diagonally in 4 directions from a pillar above the monster's body. (On monsters with segments like the rock worms this pillar is found over each body segment.)
ElectricBurstIcon Electric Burst Shoots out 2 electric balls from a ball of electricity above the monster. These balls will roll along walls or floors till they encounter a monster or are out of range.
RotatingFireballsIcon Rotating Fireballs Three fireballs rotate in a circle around the monster's body.
ElectricMortarIcon Electric Mortar Shoots out an electric burst upon death.
FireMortarIcon Fire Mortar Shoots out bouncing fireballs upon death.
IceTrapIcon Ice Trap Produces ice spikes upon death.
LightningTrapIcon Lightning Trap Upon death shoots a bolt of lightning down at the site of death.
RockTrapIcon Rock Trap Produces rock spikes upon death.
[Type] Immunity Immune against [Type] effect. OR Negates incoming [Type] damage. Types can include Lightning, Ice, Stone, Poison, Earth, etc.
FireImmunityIcon Fire Immunity Negates incoming fire damage.
IceImmunityIcon Ice Immunity Negates incoming ice damage.
RockImmunityIcon Earth Immunity Negates incoming earth damage.
ElectricImmunityIcon Lightning Immunity Negates incoming electric damage.
LightImmunityIcon Light Immunity Negates incoming light damage.
ShadowImmunityIcon Shadow Immunity Negates incoming shadow damage.
SlowImmunityIcon Slow Immunity Immunity to slowing effect.
BurnImmunityIcon Burn Immunity Immunity to burning effect.
PoisonImmunityIcon Poison Immunity Immunity to poison effect.
FreezeImmunityIcon Freeze Immunity Immunity to frozen effect.
StoneImmunityIcon Stone Immunity Immunity to stone effect.
UnknownIcon Leader Increases stats. Unlocks special skills for some monsters.
LifeBonusIcon Life Bonus Increases maximum health points.
LifePerDeathIcon Life Per Death Killing an enemy restores life points.
LifeRegenerationIcon Life Regeneration Refills life points.
FastLifeRegenerationIcon Fast Life Regeneration
StealLifeIcon Life Steal Every hit dealt to an enemy steals life.
PhysicalDamageReductionIcon Physical Damage Reduction Reduces incoming physical damage.
RecoilBonusIcon Recoil Bonus Increases knockback of the attacks.
RecoilProtectIcon Recoil Protect Protects against knockback.
DamagesReflectIcon Reflect Damage Inflicts damage when hit by an enemy.
[Type] Resistance Reduces incoming [Type] damage. Types can include Burn, Earth, Fire, Ice, Lightning, Shadow, Slow, etc.
FireResistanceIcon Fire Resistance Reduces incoming fire damage.
IceResistanceIcon Ice Resistance Reduces incoming ice damage.
ElectricResistanceIcon Lightning Resistance Reduces incoming lightning damage.
LightResistanceIcon Light Resistance Reduces incoming light damage.
ShadowResistanceIcon Shadow Resistance Reduces incoming shadow damage.
BluntResistanceIcon Blunt Resistance Reduces incoming blunt damage.
StabbingResistanceIcon Piercing Resistance Reduces incoming piercing damage.
CuttingResistanceIcon Cutting Resistance Reduces incoming cutting damage.
ExplosiveResistanceIcon Explosive Resistance Reduces incoming explosive damage.
SavageBossIcon Savage Boss Heavily increased health and damage.
SlowIcon Slow Reduces speed.
SplitIcon Split Splits into multiple enemies on death.
StaminaBonusIcon Stamina Bonus Increases the maximum stamina.
StaminaPerHitIcon Stamina Drain Every hit dealt to an enemy drains stamina.
StaminaPerDeathIcon Stamina Per Death Killing an enemy restores life points.
StaminaRegenerationIcon Stamina Regeneration Refils stamina.
StrongFocusIcon Strong Focus Increased aggro range.
TorchIcon Torch Inflict fire on contact. (Note the contact refers to attacks only.)
ToxicIcon Toxic Inflicts poison on contact. (Note the contact refers to attacks only.)

Status Effects:

Icon Ability Description
BurnedIcon Burned Inflicted with burning, which continually depletes life points and can be fatal.
PoisonedIcon Poisoned Inflicted with poison, which continually depletes life points but cannot be fatal.
FrozenIcon Frozen Movement is greatly slowed. Can be canceled with fire.
PetrifyIcon Stone Disables movement for a fixed amount of time, or until you get hit.
ParalysedIcon Paralysed Prevents doing anything, except moving.
StopRegenLifeIcon StopRegenLife Disables life regeneration.

Unfinished, non-implemented or removed abilities:

Icon Name Description
UnknownIcon Berserk Considerably increases damage dealt, but inflicts madness.
UnknownIcon AttackSpeedBonus
UnknownIcon SpeedMoveBonus
ConvertLifeStaminaIcon ConvertLifeStamina Converts a portion of life points into stamina.
ConvertStaminaLifeIcon ConvertStaminaLife Converts a portion of stamina into life points.
UnknownIcon DamageReflect Inflicts damage to the attacker when hit by an enemy.
UnknownIcon Acid Inflicts damage upon contact.
BurnResistanceIcon BurnResistance Reduces incoming burning damage.
PoisonResistanceIcon PoisonResistance Reduces incoming poison damage.
UnknownIcon Blindness Visibility is considerably reduced.
UnknownIcon Confused State of intense confusion that prevents using skills properly.
UnknownIcon Fear Flee mindlessly from an enemy.
UnknownIcon Madness Attack every creature within range.
UnknownIcon StopRegenStamina Disables stamina regeneration.
GoldIcon Gold Resistance against magic damage and reduces knockback.
GhostIcon Ghost Resistance against physical damage and ability to pass through walls.
InvisibilityIcon Invisibility Grants the ability to become invisible.
UnbalancedIcon Unbalanced
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