Icon
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Ability |
Description
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Agility
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Grants a chance to reduce incoming damage.
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ChickenArmor
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Being hit can spawn ... a chicken?!
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ChickenPerHit
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A successful hit can spawn ... a chicken?!
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Critical Bonus
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Increases critical hit chance.
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Critical Damage Bonus
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Increases critical damage.
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Damage Bonus |
Increases physical damage.
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Elemental Damage Reduction |
Reduces incoming elemental damage.
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Giant |
Considerably increases size.
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Haste |
Increases moving and interaction speed.
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Ice Burst |
Shoots ice out diagonally in 4 directions from a pillar above the monster's body. (On monsters with segments like the rock worms this pillar is found over each body segment.)
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Electric Burst |
Shoots out 2 electric balls from a ball of electricity above the monster. These balls will roll along walls or floors till they encounter a monster or are out of range.
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Rotating Fireballs
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Three fireballs rotate in a circle around the monster's body.
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Electric Mortar
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Shoots out an electric burst upon death.
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Fire Mortar
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Shoots out bouncing fireballs upon death.
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Ice Trap
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Produces ice spikes upon death.
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Lightning Trap
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Upon death shoots a bolt of lightning down at the site of death.
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Rock Trap
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Produces rock spikes upon death.
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[Type] Immunity |
Immune against [Type] effect. OR Negates incoming [Type] damage. Types can include Lightning, Ice, Stone, Poison, Earth, etc.
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Fire Immunity
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Negates incoming fire damage.
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Ice Immunity
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Negates incoming ice damage.
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Earth Immunity
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Negates incoming earth damage.
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Lightning Immunity
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Negates incoming electric damage.
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Light Immunity
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Negates incoming light damage.
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Shadow Immunity
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Negates incoming shadow damage.
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Slow Immunity
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Immunity to slowing effect.
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Burn Immunity
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Immunity to burning effect.
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Poison Immunity
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Immunity to poison effect.
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Freeze Immunity
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Immunity to frozen effect.
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Stone Immunity
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Immunity to stone effect.
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Leader
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Increases stats. Unlocks special skills for some monsters.
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Life Bonus |
Increases maximum health points.
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Life Per Death |
Killing an enemy restores life points.
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Life Regeneration |
Refills life points.
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Fast Life Regeneration
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Life Steal |
Every hit dealt to an enemy steals life.
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Physical Damage Reduction |
Reduces incoming physical damage.
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Recoil Bonus |
Increases knockback of the attacks.
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Recoil Protect |
Protects against knockback.
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Reflect Damage |
Inflicts damage when hit by an enemy.
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[Type] Resistance
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Reduces incoming [Type] damage. Types can include Burn, Earth, Fire, Ice, Lightning, Shadow, Slow, etc.
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Fire Resistance |
Reduces incoming fire damage.
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Ice Resistance
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Reduces incoming ice damage.
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Lightning Resistance
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Reduces incoming lightning damage.
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Light Resistance
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Reduces incoming light damage.
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Shadow Resistance
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Reduces incoming shadow damage.
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Blunt Resistance
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Reduces incoming blunt damage.
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Piercing Resistance
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Reduces incoming piercing damage.
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Cutting Resistance
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Reduces incoming cutting damage.
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Explosive Resistance
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Reduces incoming explosive damage.
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Savage Boss
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Heavily increased health and damage.
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Slow
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Reduces speed.
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Split
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Splits into multiple enemies on death.
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Stamina Bonus
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Increases the maximum stamina.
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Stamina Drain |
Every hit dealt to an enemy drains stamina.
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Stamina Per Death
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Killing an enemy restores life points.
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Stamina Regeneration |
Refils stamina.
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Strong Focus
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Increased aggro range.
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Torch |
Inflict fire on contact. (Note the contact refers to attacks only.)
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Toxic |
Inflicts poison on contact. (Note the contact refers to attacks only.)
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